Assassin`s Creed Origins Update 1.0.3



Assassin`s Creed Origins has received an update and the 1.0.3 patch is now live on all platforms. According to the Ubisoft patch notes the update has the following sizes: Patch Size: Xbox One: 1.8GB PS4: 1.5GB Uplay PC: 1.3GB | Steam: up to 1.1GB

Many of the changes appear to improve stability and fix a lot of the glitchy aspects that were present from day one of the game. Below is a rundown of the main changes in the latest patch from the Ubisoft patch notes: New Photomode features:

  • Implemented camera roll

  • Implemented multiple effect types in Photo Mode including: depth of field, exposure, vignette, temperature, tint, saturation, and noise

System

  • Improved stability and performance

  • Improved some visuals and looting issues on incapacitated or dead NPCs

  • Fixed multiple loading issues when getting back to playable character after using Senu

  • [PC] Fixed various issues in VRAM Meter

  • [PC] Fixed various issues in multi-monitor mode

Graphics & Audio

  • [Xbox One S][Xbox One X][PS4/PS4 Pro] Added HDR TV support

  • [Xbox One X] Added 4K support on Xbox One X

  • [Xbox One] Added Dolby Atmos support

  • Added audio feedback on conflict warning

  • Added audio feedback when sheathing and unsheathing weapons with Aya

  • Added splashing sound when falling in water while mounted

  • Integrated Japanese voice overs in Military points of interest in certain languages

  • Fixed issue were dialogue lines could play twice

  • [PC] Fixed geometric explosions and artifacts after applying options without restart of the game

World

  • Improved some textures stretches and flickers

  • Improved world visual when riding horse at high speed

  • Improved multiple spawning positions for NPCs and animals

  • Improved level of details in different locations

  • Fixed multiple lighting issues

  • Fixed some floating objects

  • Fixed water visual close to ships at night

  • Fixed looting issue on a chest inside Cyrene Barracks

Gameplay

  • Added rumble and visual feedback to Charge Heavy Attack while mounted

  • Allowed player to Assassinate an enemy while in fight with another group of enemies

  • Allowed Kill Loot ability in bare handed combat

  • Improved playable character, NPCs, and animal navigation

  • Improved NPCs reactions

  • Improved smoke bomb throwing usability

  • Improved spawn locations when reloading checkpoint in the Cyrene region

  • Improved controls on mount

  • Balanced damages when executing an Overpower Chain Throw

  • Prevented sandstorm from appearing over water

  • Prevented performing Overpower ability on allies

Quests

  • Improved various cinematic transitions

  • Improved level of detail during several cinematic sequences

  • Improved NPC behavior in the Amanai Cave during the "Water Rats" quest

  • Improved cinematic during "The Lizard's Mask" quest

  • Improved multiple spawned positions for NPCs and animals in quests

  • Altered Present Day to prevent Leyla from taking unwanted paths back to the Animus

  • Fixed issue with the interaction with NPCs the Cat and Mouse quest

  • Fixed out of bound issues in Present Day

  • Fixed an issue where enemies would enter into conflict with playable character during the walk and talk for "Old Times" quest

  • Fixed an issue where Jeska would run after stray hippo's during "Smoke over water" quest

  • Fixed an issue where cinematic would not end unless skipped during "Taste of Her Sting" quest

  • Fixed an issue where Gennadios could stay stuck on horse during "Gennadios the Phylakitai" quest

  • Fixed the cinematic trigger during the boss fight of "The Lizard's Mask" quest

  • Fixed an issue where assassination celebration would appear prematurely during "The Battle of the Nile" quest

  • Fixed an issue that could prevent the final part of "Aya" quest from starting

  • Fixed an issue that could prevent Nikias from mounting chariot during "Wild Ride" quest

  • Fixed an issue that could prevent Bayek from interacting with chests while holding his gear during "The Scarab’s Lies" quest

  • Fixed an issue that could cause the hay bundles to fall out of world during "Abuse of Power" quest

  • Fixed an issue where Bayek could be killed during a black screen transition when completing ‘’The Scarab’s lies’’ quest

  • Fixed various issues preventing objectives from updating in various quests

Activities

  • Increased Rewards in Hippodrome and Arena

  • Fixed an issue where the recover prompt would disappear too fast in Hippodrome

  • Fixed an issue with the Leaderboard not updating properly in the Arena or Hippodrome

  • Fixed an issue that could prevent the player from progressing after the Duelist I encounter in the Arena

  • Fixed the Arena’s entry gate that could remain open

Photomode

  • Implemented camera roll

  • Implement multiple effect types (depth of field, exposure, vignette, temperature, tint, saturation, noise)

  • Improved visual grid to follow ‘Rule of Thirds’ principle

  • [PC] Improved M&K controls

  • Disabled Photo Mode when in Stone Circles

  • Disabled critical messages when in Photo Mode

  • Disabled filter selection during composition mode

  • Fixed issue where placing a waypoint on a photo thumbnail would display an infinite loading symbol

User Interface

  • Added back button icon to locked menu pages

  • Added category filters in the Gear page of the Store

  • Added a completed activity panel to some activity locations

  • Added indication of the currently equipped gear in the shop upgrade menu

  • Added a hold gauge to ‘Follow Road’ input representation

  • Improved the loot icon when purchasing a Heka Chest

  • Updated the Tame Animal ability description in the Ability Tree menu

  • Reduced text size in Arena wave display to prevent display issues in some languages

  • Fixed an issue where the "God Slayer" Ubisoft Club Action and Badge were not unlocked upon meeting the proper requirements

  • Fixed an issue where world map would be desaturated if opened inside a tomb

  • Fixed inconsistencies in crafted gear preview stats when item was already fully upgraded

  • Fixed refresh issue where the Ancient Maps Pack remains present in the Store after purchasing any other Map

  • Fixed last row of the Trinkets menu not being displayed correctly in inventory page of the menu

  • Fixed several issues with suggested level for quests in the menu

  • Fixed ellipsis glyph in Japanese, Korean, and Traditional Chinese fonts

  • Fixed various visual and functionality, menu issues

  • [PC] Added Very Low value for Clutter Graphics option

  • [PC] Added tooltip images for all Graphics options

  • [PC] Added Lock Sensitivity option

  • [PC] Improved M&K controls in Eagle Mode and Stone Circle

  • [PC] Hid the playable character from the Performance Tool page

  • [PC] Fixed overlapping button icons in the Block and Aim tutorial text when dual keys are assigned to these action

  • [PC] Fixed the Tobii Eye Auto Pause function when Auto Pause Delay is set to 5/5

A link to the full list of 1.0.3 Patch Notes is available here.

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06-20-19-01-53-54_KFCreativeCodeAssets+(